From now we will use Rubik's Cube for some of our examples of permutations.
For that reason, we need a reasonable notation to describe the moves
that can be made. Here we are talking only about the standard
cube, although much of what we do can easily be
applied to other versions.
The cube has six faces, each of a different color, but different cubes have different coloring patterns, so it is not useful to refer to the colors.
Here is a good method to describe a general move. Imagine that you
hold the cube in front of you looking directly at the center of one
face, and with the top and bottom faces parallel to the ground. There
are six faces--the front and back, the up and down, and the left and
right. Conveniently, the first letters of these words are all
different:
,
,
,
,
,
. Rearrange them as
``
'', and it reminds you of the English word, ``befuddler'',
which is also quite useful for describing some aspects of the cube.
There are six primitive moves that can be made--any of the six faces can be turned 1/4 turn clockwise. Obviously, if you want to turn a face counter-clockwise, that's what you would do, but to keep the description mathematically simple, remember that a single twist counter-clockwise is the same as three clockwise twists.
By ``clockwise'' is meant that if the face in question is grasped in the right hand, it is turned in the direction pointed to by the right thumb.
We will use the befuddler letters as names for these primitive moves.
Thus the move ``
'' means that the front face is turned 1/4 turn
clockwise, et cetera. We can combine letters as well. ``
''
means first twist the front face clockwise, then twist the up face,
then the back face. All twists are 1/4 turn clockwise. To turn the
front face by 1/2 turn or 3/4 turn (3/4 turn clockwise = 1/4 turn
counter-clockwise), use the notation
or
. Note that
, so we could write
as
equally well. We will tend to use the
form here.
As a final example,
means to turn the front face a half
turn, then twist the up face 1/4 turn counter-clockwise, followed
by a 1/4 clockwise twist of the top, back, and down faces.
If you think of the entire cube as being composed of a bunch of
smaller ``cubies'', the befuddler notation gives a good method to
name the individual cubies. The cubies in the corners are identified
by the three faces they share. The cube on the up right front
can be called
, and so on. The edge cubies are identified by
the two faces it lies on, so the one on the up and front faces would
be called
. But in order to distinguish between the
cubie
and the transformation that is a rotation about the up
face followed by a rotation about the front face, we will put boxes
around the cubie names:
and
for the cubes
just mentioned.
With this cubie notation, we can describe (using our permutation
cycle notation) certain results that transformations may achieve.
For example, ![]()
![]()
refers to an
operation that cycles the left-down, front-down, and right-down
cubies. The left-down cubie moves into front-down postion, et cetera.
The notation still isn't perfect. You'll find that when you solve
Rubik's cube that sometimes a cubie will be in the right place in
the cube, but rotated (if it's a corner cubie) or flipped (if it's an
edge cubie). But we can describe it as follows. Suppose there is
an operation that leaves everything fixed, but flips
and
in place. We can write this as:
,
,
.