Solution:
We keep replacing the first number. If
is the initial value of the
first number and
is the initial sum, then replacing the first number
increases it by
modulo 10, and increases the sum modulo 10 by the same
amount. So replacing the first number again increases it by
modulo 10
again, and so on. After ten iterations, we are back where we started.
Solution: The first player has a winning strategy. Let us say a position is stable if every square below or to the right of a free square is free. Then we claim the first player can always ensure that on his turn, either the position is stable or there is a free square with exactly one free neighbor (or both).
Let us label the square in the
-th row and
-th column as
,
with
in the top left. We call a free square a corner if is not
below or to the right of another free square.
Let
,
,
,
be the corners from
top to bottom.
First notice that if
is a corner such that both
and
are nonfree (or off the board), then the first player may mark
, and however the second player moves, the result will be a stable
position. More generally, if
are corners
and
and
are both nonfree or off the board,
the first player can be sure to return to a stable
position.
To show this,
first note that we cannot have both
and
,
or else the number of nonfree squares would be odd, which
is impossible. Without loss of generality, assume that
is not
the final corner. The first player now marks
.
If the second player covers
and
, the
position is again stable. Otherwise, the first player marks
and the second player is forced to cover it and
. Then the
first player marks
and the second player is forced to cover
it and
, and so on. After
is marked, the result is
a stable position. (Note that the assumption
ensures that
the moves described do not cross the edge of the board.)
To finish the proof, we need to show that such a chain of corners must exist.
Write the labels
in a row, and join two
adjacent labels by a segment if they are of the form
.
If two adjacent labels
are not joined by a segment,
then either
or
but not both. If
, draw an arrow between
the labels pointing towards
; otherwise draw the arrow the other
way. Also draw arrows pointing to
and
. There is now
one more chain of corners (joined by segments) than arrows, so some chain
has two arrows pointing to it. That chain satisfies the condition above,
so the first player can use it to create another stable position. Consequently,
the first player can ensure victory.
Solution: In the sequence
Solution:
Since
lies on the internal angle bisector of angle
,
it lies at the same distance from the lines
and
. The ratio
of this distance to the distance from
to
is
, while
the ratio of this distance to the distance from
to
is
. But
by similar triangles, so the distance
from
to
equals the distance from
to
.
Solution:
Notice that two people are initially connected by a chain of
acquaintances if and only if they are connected by such a chain at the
end. (Any party acquaints pairs of people who already have a common
acquaintance.) We claim if
and
are initially connected, then
afterwards they will be acquainted. Suppose
is a chain of acquaintances of shortest possible length joining
to
.
Each time some person
holds a party, he introduces his neighbors
on either side of the chain to each other, so he can then drop out of the chain. After each
has held a party, they
have all dropped out of the
chain, so
and
are acquainted.
Conversely, if
and
are not acquainted after all of the parties,
then they were not initially connected, and so are still not connected.
In particular, they have no common acquaintance, so they will not be
introduced at the next party.
Solution:
We use vectors. If
are the vertices of the quadrilateral
in order,
then
; in particular, if
and
are the
midpoints of
and
, respectively, then
is the midpoint of
. The circle with diameter
passes through
and
, so
and
; moreover, in any triangle, the median to a
side is no longer than the average of the other two sides (rotate the
triangle by
about the foot of the median, so twice the median
becomes a diagonal of a parallelogram, and use the triangle
inequality). Hence
.
Solution:
Since
is not linear, there exists
such that
. Since
, each value of
is
congruent to one of
modulo
.
However, since
, the values of
cover at most
distinct residue classes, and so there is an arithmetic
progression of difference
containing no values of
.
Solution:
The only such
is
. Let
; then
, while
.
If
divides
, then it must also divide
and
, but the GCD of these two numbers is 2. Thus
must divide 2; on the other hand,
for
. So we can only
have
, and indeed,
does divide
.
Solution:
Let
and
be the intersections of
with
and
,
respectively. Since
, we have
. Since
, we have
. Finally, since
, we have
. Therefore
and so
.
(Note: a solution using Cartesian coordinates is also
possible.)
Solution:
If
are erased and
are written instead, we have
and
; moreover,
. From this we
may conclude
by writing
(the latter since
) and dividing both sides by
. Thus the sum of the numbers never decreases, and it is obviously
bounded (e.g. by
times the product of the numbers, where
is
the number of numbers on the board); hence it eventually stops
changing, at which time the numbers never change.